![]() It's designed to be easy to learn, but it still throws you straight into it without much help. Guide Dang It!: The "tutorial" is pretty much nonexistent, forcing players to learn as they go.Glass Cannon: If you 'forget' to add armor and shields to your ship.See A Form You Are Comfortable With above. Glamour Failure: This happens to Draylok envoys if you watch them for long enough, as their holo-chair occasionally hiccups.Gameplay Automation: You can assign an AI governor to a planet.In fact, this was the only way to win the whole game until the sequel's Sector Zero DLC introduced alternatives, such as a technological victory, or winning through the combined point total. Galactic Conqueror: Obviously, you can become one. ![]() The second game is turn-based on the strategy/galaxy map, but has real time space battles. Four X Game: In real time, no less, which is a rarity.The Federation: Human government is known as the 'United Federation'.In the second game ships can still fly anywhere, but they will use up fuel outside your territory. Faster-Than-Light Travel: Ships can fly anywhere, but they go faster on space lanes.Design-It-Yourself Equipment: One of the game's strongest points.Deflector Shields: A crucial way of protecting your ships.Descriptively-Named Species: Owlwoks, who looks like a cross between owls and Ewoks.Cruelty Is the Only Option: Averted - when you make a federation with an AI civilisation, all their units and planets come under your control.Crippling Overspecialization: Tweaking your ship or race design too much can result in this.Command & Conquer Economy: Usually played straight, though you can assign an AI governor to help you.Cloning Blues: You can research cloning later in the game.Chukk are a race of insectoid slaver-pirates. Bug War: Opteris are a race of (usually) hostile, cybernetic insects.BFG: Some weapons at the end of the Tech Tree are bigger then many smaller ships.Wolf Man: Vulfen are a race of aggressive, wolf (or bat) like humanoids.Fish People: Cordrazine are giant, intelligent, mind-controlling molluscs.Bears Are Bad News: Kulrathi are a race of bear-like warrior-poets.Beast Man: Several races, like the obviously named Vulfen or the bear-like Kulrathi.Beam Spam: There's a large variety of beam weapons, and since you can design your own ships.There are uncolonizable Gas Giants, Barren planets with no atmosphere which you need special domes to colonize, and in the second game: asteroid colonies. For example, Pollops hail from the planet Sporl. A Planet Named Zok: Both averted and played straight.Watch them long enough, however, and the hologram generated by their chair will occasionally slip, revealing something quite different. A Form You Are Comfortable With: Draylok envoy appear to you as the busty purple-skinned humanoids you see on the cover, similar to Sireen or Asari.Individually though, theis ships are rather weak. Vulfen are Spammers and Industrialists, being extremely fertile and able to build things quickly, as well as gaining bonuses from nearby friendly units.Ralyeh are Researchers, with a science boost and a few minor bonuses.Pollops are Balanced and Economists, having bonus population growth and decreased maintenance and food consumption.Kulrathi are Elitists, with bonuses to ship HP and ground combat.Humans are the Balanced faction - they have bonuses to production, research, and income (and a nifty spaceship to start with), with no glaring weakness.Draylok are Espionage faction though they are decent with diplomacy and research as well. ![]()
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